For instance, the Shofield Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their BFE counterpart. Balance Buff: Most of the guns have been boosted up significantly.Bag of Spilling: The games handles weapon retention in an odd way: While continuing from one level to the next will have the player retain whatever weapons and ammo they had collected up to that point, reloading a checkpoint or loading the level from the main menu will instead have the player start with a pre-defined weapon loadout, which often mysteriously lack guns that were mandatory to collect in the previous level.Also, it has the most gimmicky and varied levels in the whole game, as well as being the crash site of a Sirian spaceship. Interestingly it's depicted as being under a frozen polar ice cap instead of being sunk at the bottom of the ocean, though the inhabitants are obligatory Fish People and cyborg marine creatures (squid, crabs, etc). Here legendary Atlantis is represented as an Advanced Ancient Acropolis with Magitek aesthetics everywhere. Atlantis: The third and final location (the first and second being respectively ancient Rome and feudal China).A-Team Firing: The Sniper Rifle deals less than a fourth of its full damage without the scope - this is handwaved as the gun being able to detect if the user has it in a proper aiming position and somehow slowing down the bullet if not so the recoil doesn't rip his arm off.The level ends with Sam being beamed out of the coliseum and teleported elsewhere in Rome, where the game then progress in typical Serious Sam fashion. A Taste of Power: The first level has Sam spawning in with a minigun and a bucket of homing ammo, and lets you go to town against hordes of Dums-Dums in a large flat area.Action Bomb: In addition to the Beheaded Kamikazes, NE include a second version who still has his head attached, but wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back. Going through ancient Rome, feudal China and finally legendary Atlantis, Sam fights against a cyborg gladiator minotaur, a mechanically modified three headed Asian dragon and the soul of a Sirian warrior fused with the spaceship to create a terrifying giant flying robot, before he eventually defeats and captures the evil clone. In the game, Mental attempts to get retaliation on Sam by creating a pint-sized evil clone of him. It's a spinoff of the Serious Sam series. Serious Sam: Next Encounter is a First-Person Shooter videogame developed by Climax Solent and published in April 2004 by Global Star Software and Gathering of Developers for the PlayStation 2 and Nintendo GameCube.
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